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Building

  1. Follow the following guide to setup exporting for android.
  2. Make sure to reuse any existing debug.keystore when updating an app
  3. Don't forget to set the JAVA_HOME variable and restart Godot to take effect
  4. Install the Godot XR Android OpenXR Loaders plugin in Godot

You now should be able to export the app to Android.

TIP

xml
<uses-feature android:name="com.oculus.feature.BOUNDARYLESS_APP" android:required="false" />

This can be added to the AndroidManifest.xml to disable the boundary system when the app is running.