Skip to content

Collide ​

Inherits: Node3D

Description ​

Calculates collision for fingers and FingerAreas

Properties ​

NameTypeDefault
hand_leftNode3D
hand_left_meshMeshInstance3D
hand_rightNode3D
hand_right_meshMeshInstance3D
tip_leftNode3D
tip_left_bodyRigidBody3D
tip_rightNode3D
tip_right_bodyRigidBody3D

Methods ​

ReturnsName
void_init ( hand_left: OpenXRHand, hand_right: OpenXRHand, tip_left: Node3D, tip_right: Node3D )
void_move_tip_rigidbody_to_bone ( tip_rigidbody: RigidBody3D, tip_bone: Node3D )
void_physics_process ( _delta: Variant )
void_ready ( )

Constants ​

Finger = <Object> ​

No description provided yet.

TipCollider = <Object> ​

No description provided yet.

Property Descriptions ​

hand_left: Node3D ​

No description provided yet.

hand_left_mesh: MeshInstance3D ​

No description provided yet.

hand_right: Node3D ​

No description provided yet.

hand_right_mesh: MeshInstance3D ​

No description provided yet.

tip_left: Node3D ​

No description provided yet.

tip_left_body: RigidBody3D ​

No description provided yet.

tip_right: Node3D ​

No description provided yet.

tip_right_body: RigidBody3D ​

No description provided yet.

Method Descriptions ​

_init (hand_left: OpenXRHand , hand_right: OpenXRHand , tip_left: Node3D , tip_right: Node3D ) -> void ​

No description provided yet.

_move_tip_rigidbody_to_bone (tip_rigidbody: RigidBody3D , tip_bone: Node3D ) -> void ​

No description provided yet.

_physics_process (_delta: Variant ) -> void ​

No description provided yet.

_ready ( ) -> void ​

No description provided yet.