Collide
Inherits: Node3D
Description
Calculates collision for fingers and FingerAreas
Properties
Name | Type | Default |
---|---|---|
hand_left | Node3D | |
hand_left_mesh | MeshInstance3D | |
hand_right | Node3D | |
hand_right_mesh | MeshInstance3D | |
tip_left | Node3D | |
tip_left_body | RigidBody3D | |
tip_right | Node3D | |
tip_right_body | RigidBody3D |
Methods
Returns | Name |
---|---|
void | _init ( hand_left: OpenXRHand, hand_right: OpenXRHand, tip_left: Node3D, tip_right: Node3D ) |
void | _move_tip_rigidbody_to_bone ( tip_rigidbody: RigidBody3D, tip_bone: Node3D ) |
void | _physics_process ( _delta: Variant ) |
void | _ready ( ) |
Constants
Finger = <Object>
No description provided yet.
TipCollider = <Object>
No description provided yet.
Property Descriptions
hand_left: Node3D
No description provided yet.
hand_left_mesh: MeshInstance3D
No description provided yet.
hand_right: Node3D
No description provided yet.
hand_right_mesh: MeshInstance3D
No description provided yet.
tip_left: Node3D
No description provided yet.
tip_left_body: RigidBody3D
No description provided yet.
tip_right: Node3D
No description provided yet.
tip_right_body: RigidBody3D
No description provided yet.
Method Descriptions
_init (hand_left: OpenXRHand , hand_right: OpenXRHand , tip_left: Node3D , tip_right: Node3D ) -> void
No description provided yet.
_move_tip_rigidbody_to_bone (tip_rigidbody: RigidBody3D , tip_bone: Node3D ) -> void
No description provided yet.
_physics_process (_delta: Variant ) -> void
No description provided yet.
_ready ( ) -> void
No description provided yet.